Hi to @ and the QNX team,
Just got my teeth into this the other day, and first of all I'd like to
say that I'm very pleased and impressed with this package, esp. the
coverage and clarity of its documentation. This should serve as an example
for anyone making a product which they are charging money for - even if
they are already the richest man in the world

.
The project I'm envisioning is an audio/DSP application, that's where the
realtime part comes in. But the GUI will be a nifty 3D "world" with
controls optimized for ergonomics. I found the ideal platform to create
this, as funny as it may sound, to be the Doom3 SDK with its high-level
scripting engine. However, trying to build it under QNX is like running
into a wall. The installation guide I was trying to follow is found here:
http://www.modwiki.net/wiki/Building_on_linux
Of course there are some dependencies, which was expected. But it puzzles
me a bit that compiling them most of the time fails at a very basic level.
Trying to upgrade gcc to the required 3.3 alone seems outright impossible.
The only thing that worked was building Python (needed by Scons). Before
going into any detail about the many failed attempts to get there, my
question:
Has anybody ever successfully done such a thing and could offer a
walkthrough? For level of expertise, I'd say I'm an experienced programmer
but not that secure when hassling with the infrastructure. Or is maybe QNX
not the ideal environment for doing this, rather for developing things
from scratch inside its own world without bringing in 3rd party packages?
Thanks for any help and pointers.
Klaus