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Post subject: io-display behavior Coral chipset
Posted: Nov 15, 2007 - 03:10 PM
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New Member
Joined: Nov 15, 2007
Posts: 1
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Hi,
I have a little question about the io display behavior with OpenGL ES
I have a sample application drawing 2 cubes and a camera.
My process ran in 3ms next when I call eglSwapBuffer it sends a message to io-display and this one take 30ms to draw the scene.
I think this is too much for this very simple scene.
If you have any idea on why this kind of behavior ...
for information my embedded platform is a jade from fujitsu.
Thank you very much.
Bhaal22. |
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